Sonic Playground
Nathan worked as an Artist Mentor in Burnaby North Secondary School’s Music and Technology program from 2016-2019, mentoring students in grades 10 – 12 in the arts of sound design, sound recording, and electronic music production and composition. His role was to facilitate multidisciplinary art experiences, culminating in an exhibition at the Roundhouse Community Centre in Yaletown each Spring, as part of BC Youth Week.
This position was funded by the Western Front in an endeavor to integrate Vancouver-based community-engaged artists into public education systems. It was an effort to create progressive spaces in which art and young artists can flourish in a traditionally conservative system.
Fellow mentors included: Alanna Ho, Marc St. Pierre and Nancy Tam.
2018-2019 Edition
Throughout the 2018-2019 school year, 6 students from Burnaby North Secondary School’s Music and Technology program, led by Vancouver-based sound artist Nathan Marsh, came together to create the Blank Canvas Society, a collective of young artists mandated to the education and promotion of emerging artists in the Lower Mainland. This year, the students worked towards curating a concert specifically for students and emerging artists.
2017-2018 Edition
During the 2017-2018 school year, Nathan and fellow Artist Mentor Alanna Ho mentored a select group of students from Burnaby North Secondary School’s Music and Technology Program. This group of talented young artists created a sound installation piece together for exhibition at the Sonic Playground show at the Roundhouse Community Centre as part of BC Youth Week.
Digital Carnival
Nathan was one half of the Rainbow Forecast Project’s Play Workshop with fellow artist/educator Alanna Ho in facilitating a family-friendly interactive play workshop for Richmond World Festival’s Digital Carnival 2017: LAND. In this workshop, children and adults alike could freely explore a playground of sound-making items, from toys to everyday household objects, to create their own soundscapes. The items were attached to various generative audio effects via audio and contact microphones to create stunning, surprising, and at times unpredictable sounds for participants.